Rome Total War 2 Archers

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Rome Total War 2 Archers Average ratng: 8,6/10 1845 reviews

The starting position of Parthia is extremely difficult. Despite having an ally - Dahae, there are two strong neighbors on the south: Aria and Parthava, which limits your maneuvers. When you command Parthia you have two possibilities: attack nomads on the north or start the war with southern neighbors.

It may not be the most played historical Total War game anymore, but Total War: Rome II still wants to be your friend. It still pulls in around half the number of players 3K does every day and its peak time stats are still remarkably close at times. We imagine a healthy mod scene helps with that, as does a decent DLC library. This is a comprehensive list of every faction, unit, and campaign. Total War: Rome II Game Guide by gamepressure.com. TW: Rome II Guide. Total War: Rome II Game Guide. Free iOS App iPhone & iPpad. Download Game Guide PDF, ePUB & iBooks. Table of Contents. Land units Army TW: Rome II Guide. Post Comment. Next Army Naval units Prev Army Fleet. Archers or javelinmen - each of.

Parthia is riders' country. It has both great cavalry as well as excellent archers. Unfortunately these are very expensive units and Parthia is poor country. With usage of units available on the beginning of the game and mercenaries, you'll have to conquer new terrains and then expand the country and unlock an access to elite units.

Starting bonuses

Parthia is one of eastern empires; therefore it has two bonuses specific for them:

  • Great Marksmen: +1 experience rank for archer recruits
  • Persian Trade Heritage: +10% wealth from all commerce buildings

In addition Parthia has two bonuses and one penalty:

  • Cavalry Masters: +1 experience rank for archer recruits
  • experience rank for archer recruits: -25% public order penalties due to local presence of foreign cultures
  • Zoroastrian Slavery Aversion: +25% servile unrest

The most important available units

Hillmen

Infantry extremely vulnerable to hits, with high ability to penetrate the armor.

Parthian swordsmen

Shock infantry with good attack and average defense. It is very effective during clashes with enemy light infantry.

Parthian foot archers

Excellent archers with high damage. Parthian archers inflict highest damage of all projectile units.

Camel spearmen

Light cavalry used to trample skirmishers and other enemy projectile units and to flank enemy cavalry.

Eastern cataphracts

Heavily armored cavalry capable to trample infantry units. Thanks to huge resistance to hits cataphracts can defeat enemy cavalry and then attack the enemy from the flank.

Parthian horse archers

Very mobile horse archers, capable to shoot while moving. They inflict high damage, quickly decimating enemy army. Their disadvantage is very low resistance to fire and melee fight.

Noble horse archers

They inflict less damage than Parthian horse archers but are much more resistant to counterattack of enemy archers. Those units should be mainly used to destroy missile infantry.

Indian war elephants

A unit used to break enemy ranks and crush its heavy infantry. Once they make a breakthrough in the enemy army, you can attack with heavy cavalry.

Madness of Rome is a mod for Rome: Total War, created by CelticCommie222.

Description (in author’s own words):

Rome 1 was great, but was wildly innacurate and a little unbalanced, so here's my solution to that, filled with some little and not so little changes.

Large(r) Changes to:

Spain, Egypt, Thrace, Numidia, Parthia

Small Changes to:

Everyone else except Rome

NEW UNITS + OTHER CHANGES

Hellenic Factions

(Greek Cavalry is now Hippeis, and buffed a little)

(Peltasts now look like peltasts and are stronger)

Macedon

Hypaspists (jav spearmen)

Greek Cities

(Heavy Peltast buff)

Selucids

Hellenic Cataphracts

Thrace

Thracian Peltasts (jav infantry)

Thracian Cavalry (jav cav)

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Thracian Light Horse (medium spear cav)

Thracian Nobles (heavy cav)

Daco-Thracian Warband (light spear infantry)

Deus ex microfibral or combat. Deus Ex; Not taking super strength a mistake? Noob 1st playthrough; User Info: velvethammer. This only works in Shifter, mostly due to the fact that it made sense in the mod creator's mind that Microfibral Muscle and Combat Strength were practically the same thing with different features. Combat Strength is one of the nano-augmentations in Deus Ex. It is the complement of Microfibral Muscle - the player must choose one or the other when installing the Arms slot augmentation. This is an active augmentation that consumes 20 units of bioenergy per minute. Microfibral Muscle is one of the nano-augmentations in Deus Ex. It is the complement of Combat Strength - the player must choose one or the other when installing the Arms slot augmentation. Microfibral Muscle allows JC Denton to carry or push objects that would normally be too heavy for him. Moving heavy objects can be used to gain access to previously unreachable locations. Microfibral Muscle and Speed Enhancement are essential for making the most of Deus Ex's sprawling, multi-level environments. Targeting will let you place shots dead center on your target at almost any range, eliminating spread and recoil.

Thracian Warriors (falx infantry)

(Removed phalanx pikemen, militia hoplites, militia cavalry, greek cav)

(Changed bodyguards)

Egypt

Ptolemaic Cavalry (heavy cav)

Egyptian Pikemen

Phalanx Pikemen

Ptolemaic Guard Cav (late cav general)

Ptolemaic General's Bodyguard (early cav general)

Elephants

War Elephants

Egyptian Cavalry (medium spear cav)

Pharaoh's Guards (now pike infantry)

(Removed Chariot general, chariot archers, nile spearmen, regular Pharao's Guards)

(Get Desert Axemen and Camel Archers sooner)

Eastern Factions

(Archer buff)

Pontus

(Peltast buff)

(Removed chariot archers)

(Fiddled Pontic Light + Heavy Cav)

Armenia

Armenian Cataphracts

Armenian General's Bodyguard (early melee general)

Parthia

Sparabara (archer spears)

Parthian Cataphracts

Parthian Horse Archers

(Buffed Persian Cav)

Parthian General's Bodyguard (horse archer general)

Barbarian Factions

Gaul

Gallic Light Cavalry (light cav)

Gallic Noble Cavalry (heavy cav)

Oathsworn (heavy infantry)

(Removed barbarian cav, barbarian noble cav, chosen swordsmen)

Britannia

British Chariots (more sensible jav chariots)

Heroic Nobles (heavy infantry)

Barbarian Noble Cavalry

(Removed chosen swordsmen, british light and heavy chariots)

Germania

(Removed Gothic cav)

Scythia

Scythian Foot Archers

Chosen Scythian Foot Archers

Scythian Light Horse (light cav)

(Removed barbarian cav)

(Buffed Scythian Nobles)

Dacia

Getic Cavalry (heavy cav)

Daco-Thracian warband (light spear infantry)

Getic Swordmasters (heavy infantry)

(Removed barbarian noble cav, chosen swordsmen)

Spain

Cantabrian Cavalry (jav cav)

Celtiberian Cavalry (heavy cav)

Iberian Warriors (sword infantry)

Archers

Iberian skirmishers (jav infantry)

Iberian Warband (light spear infantry)

(Removed Iberian Infantry, Round + Long shield Cav, regular skirmishers, town militia)

(Buffed Scutarii)

African Factions

Carthage

(Changed Iberian Infantry to Carthaginian Infantry)

Numidia

Numidian Tribesmen (jav infantry)

Numidian Noble Cavalry (heavy jav cav)

Camel Lancers (Heavy shock cav)

(Removed regular skirmishers)

Instructions:

Download Mod

Unpack into your Rome Total War folder

Go to steam, right click on RTW, and click properties

Select launch options, and enter this in the space provided: -mod:RealRome -show_err

Play!

Report problems with download to [email protected]

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Size

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Total

7 days

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